UNTITLED MOBA GAME V2.8.9.5


Download Link: https://www.epicwar.com/maps/344493/
HERO – GUARD OF THE FOREST:
W – Vinesnare trap:
(Buff) Vinesnare trap range increased from 400 to 600.
E – Tranquility:
(Buff) Heal increased from 20/25/30/35to 25/35/45/55 + (22/28/34/40% Int).
HERO – HOLY PALADIN:
Q – Light shield:
(Buff) Heal per second increased from 25/30/35/40 to 35/50/65/80 + (18/22/26/30% Str).
HERO – TAUREN CHAMPION:
R – Ancestral fury:
(Buff) Base Damage increased from 15/25/35 + (100/150/200% of Strength) to 300/350/400 + (100/150/200% of Strength).
(Buff) Cooldown reduced from 130/130/130 to 130/120/110 seconds.
HERO – REVIVED KNIGHT:
Q – Plague Essence:
(Buff) Cooldown reduced from 25/25/25/25 to 25/23.50/22/20.50 seconds.
HERO – ALCHEMIST:
(Buff) Attack delay reduced from 1.70 to 1.65.
HERO – DREAD LORD:
(Nerf) Attack delay increased from 1.70 to 1.75
HERO – SPIRIT BREAKER:
(Buff) Attack delay reduced from 1.78 to 1.70.
HERO – PIT LORD:
(Nerf) Attack delay increase from 1.60 to 1.70.
HERO – FALLEN ANGEL:
(Buff) Attack delay reduced from 1.85 to 1.75.
HERO – BLOOD MAGE:
T – Blazing Fire:
(Buff) Increased levels for ability from 1 to 4.
HERO – ELITE RIFLEMAN:
(Buff) Agility gained per level increased from 2.10 to 3.
HERO – FACELESS VOID:
E – Decelerate:
(Buff) Slow increased from 33/48/63/78% to 51/60/69/78%.
(Buff) Area of Effect increased from 250/300/350/400 to 300/350/400/450.
HERO – NIGHT HUNTRESS:
W – Frost arrows:
(Buff) Effect duration increased from 1.50/1.57/1.64/1.71 to 1.50/1.60/1.70/1.80 seconds.
HERO – UNDERGROUNDER:
Q – Impaling Tunnel:
(Buff) Now, hero can go to the selected point, instead to the final distance point of the spell.
HERO – LICH:
W – Frozen Chains:
(Nerf) Movement control duration reduced from 1.50/1.75/2/2.25 to 1.25/1.45/1.65/1.85 seconds.
HERO – ARCHMAGE:
T – Water elemental:
(Buff) Life increased from 525to 650.
(Buff) Base damage increased from 17 to 35.
(Buff) Mana cost reduced from 125 to 60.
(Fix) Fixed error that made Crushing wave didn’t cast when attacks.
(Buff) Crushing wave damage increased from 100 + (7% enemy’s current health) to 125 + (8% enemy’s current health).
HERO – DRAGONSPAWN MASTER:
T – Beastly burst:
(Buff) Red dragon spawn’s life increased from 425 to 525.
(Buff) Add Flame passive ability to red dragon spawn.
HERO – VENOMORPH:
R – Harmful ring:
(Change) Movement speed reduction reduced from entirely base speed to 66%.
HERO – STORM SPIRIT:
R – Ball lightning:
(Buff) Damage per 100 distance units increased from 5/9/13 + 5/5/5% of Intelligence to 10/15/20 + 10/10/10% of Intelligence.
(Buff) Initial mana cost reduced from 25 + 7% Maximum MP to 20 + 5% Maximum MP.
(Buff) Mana consumed per 100 distance units reduced from 10 + 0.65% Maximum MP to 7 + 0.50% Maximum MP.
HERO – GUARDIAN OF THE DEPTHS:
R – Reverse Throw:
(Buff) Distance traveled per throw increased from 500 to 650.
HERO – CRAWLER:
R – Path of Shadows:
(Buff) Now grants a Passive life regeneration buff.
HERO – DIVINE PUNISHER:
R – Divine punishment:
(Buff) Effect duration increased from 2/2.50/3 to 3.50/4/4.50 seeconds.
NEUTRAL SPELL – Fatigue:
(Buff) Damage increased from 25 + (25 x Hero level) to 75 + (100% of Hero attributes)
(Buff) Cooldown reduced from 100 to 80.
NEUTRAL SPELL – Healing:
(Buff) Cooldown reduced from 90 to 70.
(Buff) Healing increased from 15% of target’s maximum HP to 125 + 15% of target’s maximum HP.
NEUTRAL SPELL – Mana restoration:
(Buff) Cooldown reduced from 90 to 70.
(Buff) Mana restored increased from 15% of target’s maximum MP to 125 + 15% of target’s maximum MP.
NEUTRAL SPELL – Fleeting barrier:
(Buff) Barrier points increased from (33% of hero’s maximum health) to 250 + (44% of hero’s maximum health).
(Buff) Cooldown reduced from 120 to 90.
NEUTRAL SPELL – Purification:
(Buff) Cooldown reduced from 160 to 110.
NEUTRAL SPELL – Leap:
(Buff) Cooldown reduced from 35 to 25.
ITEM – Flaming Cloack:
(Nerf) Damage per second reduced from 60 to 50.
ITEM – Flame Breastplate:
(Nerf) Damage per second reduced from 85 to 70.
(Nerf) Damage every 5 seconds reduced from 175 to 150.
ITEM – Restorative necklace:
(Nerf) Number of restorations reduced from 4 to 3.
ITEM – STUNNING HALBERD:
(Change) Name changed to Disarming halberd.
(Buff) Area of effect increased from 250 to 350.
(Nerf) Cooldown reduced from 38 to 22.
(Nerf) No longer stuns.
(Nerf) Mana cost increased from 0 to 75.
ITEM – Vengeance – Active:
(Buff) Increased damage per hit from (65 + 30% of damage) to (75 + 66% of Damage).
ITEM – Ogre Hunter / Vengeance (Passive):
(Buff) Reduced passive cooldown from 4.30 to 2.30 secs.
ITEM – Breakage:
(Buff) Armor reduction increased from 6 to 10.
ITEM – Anti-magic blade
(Buff) Damage per second increased from 22 to 40.
ITEM – Transmuter:
(Nerf) Now hero must wait 60 seconds for use the spell again even if Refresh spell has been cast recently (e.g. Tinker).
ITEM – Wyrm skin:
(Buff) Active: Now, active spell can be casted without interrupting any other order.
TOWERS – Far damage protection:
(Nerf) Far damage protection reduced from 92% to 65%.
Wave creeps, Hostile creeps and Hostile bosses:
(Change) Upgrade limit reduced from 25 to 5. (For testing reasons only)
(Change) Wave creeps magic reduction will increase 6.60% per upgrade level.
AGILITY HEROES:
(Buff) Melee heroes’ base damage increased in 100%.
(Buff) Range heroes’ base damage increased in 50%.
CIRCLE OF PLAYERS:
(Change) Now circles have an ability that allows to transfer their items to the Main hero.
T – INNATE SPELLS:
Reduced the manacost of some innate spells.
LEAVING PLAYER BONUS:
Gold per second due to leaving player increased from 1 to 2 for each leaving player.
NEW CONTENT:
Item – Druid staff (Magic damage)
Item – Fullmoon (Magic damage)
Item – Leviathan Slayer (Lethal weapons)
Hero – Bug Reaper
Hero – Headhunter